The SRD entry for Permanency states “The GM may allow other spells to be made permanent”, and yet this is an area of the game which few game masters or game designers have felt confident in creating expansion.
Part of the difficulty is that the formula for assigning minimum caster level and gp cost to each use of permanency is undocumented. However, with a little math we can see that the formula is reasonably simple. The minimum caster level is the spell level plus eight and the gp cost is the spell level times 2,500. Zero level spells are counted as first level in these calculations. Spells are presumed to be at the level of the sorcerer/wizard versions. If the spell in is not a sorcerer/wizard spell, then spell levels are set to the cleric, druid, bard, paladin, and ranger levels, in that order.
There are three exceptions to this formula. Gust of Wind is a second level spell, but it is treated as a third level spell for both minimum caster level and gp cost. Wall of Force is a fifth level spell and has the expected minimum caster level of thirteenth level, but is bargain priced at a 7,500 instead of the expected 12,500. Symbol of Sleep is a fifth level spell, but is treated as an eighth level spell for both minimum caster level and gp cost. Determining whether these are errors in the SRD or conscious design decisions is an exercise left to the reader.
Spells You Can Make Permanent On Yourself
Spell | Spell Level | Minimum Caster Level | GP Cost |
Detect Magic | 0 | 9th | 2,500 |
Read Magic | 0 | 9th | 2,500 |
Comprehend Languages | 1 | 9th | 2,500 |
Darkvision | 2 | 10th | 5,000 |
See Invisibility | 2 | 10th | 5,000 |
Arcane Sight | 3 | 11th | 7,500 |
Tongues | 3 | 11th | 7,500 |
Spells You Can Make Permanent On Yourself or Another Creature or An Object
Spell | Spell Level | Minimum Caster Level | GP Cost |
Resistance | 0 | 9th | 2,500 |
Enlarge Person | 1 | 9th | 2,500 |
Magic Fang | 1 | 9th | 2,500 |
Reduce Person | 1 | 9th | 2,500 |
Magic Fang, Greater | 3 | 11th | 7,500 |
Telepathic Bond | 5 | 13th | 12,500 |
Spells You Can Make Permanent On Objects or Areas
Spell | Spell Level | Minimum Caster Level | GP Cost |
Dancing Lights | 0 | 9th | 2,500 |
Ghost Sound | 0 | 9th | 2,500 |
Alarm | 1 | 9th | 2,500 |
Invisibility | 2 | 10th | 5,000 |
Magic Mouth | 2 | 10th | 5,000 |
Web | 2 | 10th | 5,000 |
Gust of Wind | 2 | 11th | 7,500 |
Shrink Item | 3 | 11th | 7,500 |
Stinking Cloud | 3 | 11th | 7,500 |
Solid Fog | 4 | 12th | 10,000 |
Wall of Fire | 4 | 12th | 10,000 |
Wall of Force | 5 | 13th | 7,500 |
Mage’s Private Sanctum | 5 | 13th | 12,500 |
Symbol of Pain | 5 | 13th | 12,500 |
Symbol of Sleep | 5 | 16th | 20,000 |
Animate Objects | 6 | 14th | 15,000 |
Symbol of Fear | 6 | 14th | 15,000 |
Symbol of Persuasion | 6 | 14th | 15,000 |
Phase Door | 7 | 15th | 17,500 |
Symbol of Stunning | 7 | 15th | 17,500 |
Symbol of Weakness | 7 | 15th | 17,500 |
Prismatic Wall | 8 | 16th | 20,000 |
Symbol of Death | 8 | 16th | 20,000 |
Symbol of Insanity | 8 | 16th | 20,000 |
Prismatic Sphere | 9 | 17th | 22,500 |
Teleportation Circle | 9 | 17th | 22,500 |
Two spells are slightly nerfed by permanency. Invisibility can only be made permanent on “objects or areas” – you cannot make yourself or another party member permanently invisible. Telepathic Bond drops from “you plus one willing creature per three levels” to “two creatures” — but this also improves the spell by allowing it to not include the caster.
I would feel safe in adjusting both the minimum caster level and gp costs of new spells upon which I allowed Permanency to be used. If you look at the new spells which Paizo has explicitly allowed to be used with Permanency, you can see that Paizo is using the formula only as a rough guideline.
New Uses for Permanency Added by Paizo
Spell | Spell Level | Minimum Caster Level | GP Cost |
Dancing Lantern | 1 | 9th | 2,500 |
Invisibility Alarm | 1 | 9th | 2,500 |
Sanctify Corpse | 1 | 9th | 500 |
Symbol of Mirroring | 2 | 10th | 5,000 |
Anthropomorphic Animal | 3 | 11th | 7,500 |
Aura Sight | 3 | 11th | 7,500 |
Loathsome Veil | 3 | 10th | 7,500 |
Symbol of Laughter | 4 | 10th | 5,000 |
Symbol of Revelation | 4 | 12th | 10,000 |
Symbol of Slowing | 4 | 11th | 10,000 |
Symbol of Scrying | 5 | 13th | 10,000 |
Symbol of Strife | 9 | 18th | 25,000 |
Symbol of Vulnerability | 9 | 18th | 25,000 |
Limits of Permanency
Although spells up to ninth level can be made permanent, there appears to be a limit of fifth level for spells which can be made permanent on a person. In addition, no spells with a duration shorter than one minute per level appear to be allowed to be made permanent. One round per level buffs may simply be too powerful to be made permanent.
Evaluating Expanded Uses of Permanency
Blood Scent, a third level spell, seems like an easy choice for permanency with the default minimum caster level of eleventh and a cost of 7,500gp
At first glance, Fly appears too powerful to be made permanent. Fly is a third level spell and the formula would give it a minimum caster level of eleventh level and a gp cost of 7,500. That still appears to be too good of a deal. Overland Flight is a 5th level spell with a duration of one hour per level, but with a slower flight speed. A wizard will gain access to Overland Flight at ninth level, but at the cost of his highest level spell slot. I would probably not allow Permanency to be used with Fly, but if I did allow it I would limit it to self-only to prevent characters from buying it from an NPC. I would also raise the minimum caster level to seventeenth level and the gp cost to 22,500.
Every spell is unique, which is why each spell must be evaluated individually. Treating all spells of the similar level, range, and duration the same is what caused difficulties with the Persistent Spell feat in 3.0 and 3.5.
Suggested Spells For Use With Permanency
Here are twelve Pathfinder spells you might allow your players to make permanent:
- Find Traps
- Trapfinder’s Focus
- Detect Secret Doors
- See Alignment
- Detect Charm
- Blood Scent
- Detect Undead
- Endure Elements
- Greensight
- Mage Armor
- Darkvision, Greater
- Angelic Aspect, Lesser (Minimum caster level of 11th and a cost of 7,500gp)